1

State of the Game #205: The Battle Report Lives

Welcome back! So you might have noticed that I started work on the ‘battle report’ last week. This week I went about actually hooking it all up. Boy, was I in for a surprise though! I was missing some fundamental information. The basis for any stats system, is an excellent data gathering system. You need to compile as much data …

1

State of the Game #204: XP Rewards

Welcome to another state of the game! This past week has been a bit hectic. I spent some time tracking down some more unusual issues that users were having and that lead to a small change with the websites account system. users are no longer allowed to have spaces in their name. Moving on to more fun things! I got …

1

State of the Game #203: Shader and Treads

I suck a titles. I will work on that. So this has been a fun week! I have been progressing with some ‘not so fun stuff’ but more importantly, I have been taking requests during the dev streams and that lead me down the path of both fixing up the shader used in M.A.V. along with making the tank treads …

State of the Game #202: I have a plan!

Well, what a week it has been! I spent the first part of the week putting together a little info graphic explaining out some of the larger details of the up-coming campaign mode. Check it out: That’s quite a bit of information! Other than that, I have finished up the cockpit and chassis explosions [as can be seen in the …

State of the Game #201: Bug bashing begins

Last week I promised you blown up parts and we delivered it, Live on Twitch! Now when you blow up a part, you get a nice visual reward for it. The parts that fly off hang around in the level for quite some time, though they do stop smoking. This makes areas where large battles took place to littered with …