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State of the Game #222: Is that Beta I hear?

The distant machine gun fire, the Earth shaking booms of howitzers, the roar of a flame thrower. It’s coming, it’s finally coming! On May 2nd, MAV will launch full force into Beta release! What does this mean? For starters, a truly MASSIVE content update! New part stats, new sounds, new VFX, new models, new performance increases, new progression system, new …

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State of the Game #221: What is in a logo?

This was the logo I created when I first envisioned the game of MAV. A game about heavy robots, battling it out on the wastelands of [someplace to be determined] and doing [things to be determined] while also having to deal with [a cool thing. I will think of it later]. I had a very vague idea of what I …

State of the Game #220: Unlocking the Unlocking system

Forgive me for the terrible title. So this week I have been hammering away at lots of small polish tasks and issues that are coming up during testing. The largest new feature is the unlocking and full XP system. Yep, that’s right, you will now have to EARN your parts! Don’t worry, there are plenty of parts to be had …

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State of the Game #219: Another Round of Testing

What a week! As stated in last weeks State of the Game, there is another closed beta test going on this week. So far, I would say it’s going pretty great! While lots of issues have been found, many of them have been fixed. I have been on pace, delivering a new test build nearly every day.  I have been …