Hey everyone, this is the start of a new blog series centered around explaining some of the higher level concepts and best practices that I have learned being a professional Technical Animator. This idea came up from a talk over at Reddit’s gamedev section (you should check it out!). There was a question about more complex animation systems (read it …
State of the Game #13 : Stats tracking
Yay, lucky number 13. This week I went back to work on the Stats tracking, as I felt getting some kind of ‘how well did I do”‘ was very important for making the demo more fun. Also, I put in a new camera system, so now you can actually see stuff in 3rd person mode. Here are some screen grabs: …
State of the Game #12 : New M.A.V. Builder
So, I took the plan from last week and put it on hold. I got some great feedback from everyone over the weekend and it became painfully obvious that the M.A.V. editor needed to receive some serious love. So here is feedback we got: I can’t tell what is going on. The arrow keys don’t do what I expected. This is frustrating. …
State of the Game #11 : HUD and Texture work
I have been super busy this week adding in quite a few new features. This is a great point in the development as the game is getting more and more fun each day. I am almost ready to deliver an updated build, but I feel waiting until Saturday will give me a few more days to catch all the big …
State of the Game #10 : Models and Textures
It’s been a busy week this week. As you may have noticed, we have a new site design! We took this past week to review what we had been doing and look at what the plan was going forward and we made the choice to focus a little more on the visuals, both of the game and our online presence. …