I have been super busy this week adding in quite a few new features. This is a great point in the development as the game is getting more and more fun each day. I am almost ready to deliver an updated build, but I feel waiting until Saturday will give me a few more days to catch all the big …
State of the Game #10 : Models and Textures
It’s been a busy week this week. As you may have noticed, we have a new site design! We took this past week to review what we had been doing and look at what the plan was going forward and we made the choice to focus a little more on the visuals, both of the game and our online presence. …
State of the Game #9 : Using Procedural Generation
Continuing on our work from last week, we now have a working system for procedurally building a M.A.V. unit. I have attached a short video below so you can see it in action. Please note, it is not 100% finished and is currently limited in the designs it creates due to the low part number. PROCEDURAL M.A.V. GENERATION TEST Testing …
State of the Game #7
It’s that time of the week again. 7 weeks in and we have another release ready! you can grab a copy of the latest build from Here. Be sure to check out the release notes in the forum and please report any bugs that you find. Now, here is looking forward into next week: The next 2 weeks are going to …
State of the Game #6
Wow, already up to the sixth week of this. Well we have a lot to talk about this week. If you didn’t see, we released a test build last week. We got quite a lot of feedback and we have been spending most of the week working on that feedback. Our goal is to address the main complaints and get …
State of the Game #5
Big news today! We have released the first playable prototype build! It can be downloaded here Now this is a completly in development build, so please let us know if you have any issues with it. There are a few know bugs, and I am sure plenty we haven’t found yet. Please leave us feedback on the game. Tell us what …
State of the Game #4
Another week gone by more cool stuff to talk about. So last week we had focused on getting our AI in game and working with our modular approach to, well, basically everything. This week was a polish pass on what we had implemented last week. So picking up where we left off last week, the first thing we added was …
State of the Game #8 : Making Mechs
This week I am going to get right into it. We are making mechs and will continue to do so into next week. Ah, but what does that mean? Well for starters, it means new parts, new stats, new enemies, and new AI. Details below. So, in the same order they happened, this is exactly what I did this week. …
State of the Game #3
Another week, another update! So, what have we been up to this week? LOTS! We have moved away from the editor and are now working on gameplay mechanics. This means lots of testing and adding in gameplay features, like enemies. Also, a new test level! So you might be wondering about the enemies. Right now we have 2 basic …
First Video Test
So we finally got the weapon groups implemented and everything is working pretty nicely with the M.A.V. editor. We will fix up some of the bugs and then move on to implementing some actual gameplay features. To celebrate, we have put together this quick video showing our progress so far. FIRST TEST Quick Build and play test. …
State of the Game #2
It’s that time again. Most of the last week has been spent on code tasks, working on fixing bugs and adding a few features to the M.A.V. editor. We have been focusing on the last ‘required’ feature for the editor before we can release any demo builds. We have added Weapon groups to the M.A.V. editor. This will allow you …
State of the Game #1
This is a start to a weekly series that I will call, State of the Game. This will get the big updates on what we are currently working on, no matter the state that it is in. While we will still post on the stuff as we get it done, we want a nice format that will be a way …
First Model Tests
So after much debate we have a some what final grasp on the general art direction we want to go with. The first reaction was to go with the traditional hyper-real, washed out, dirty look that seems to be so popular these days. While that very well could have worked out, we didn’t feel it was the best fit for …
M.A.V. Announced
We have announced our current project, M.A.V.! Go check out the info on MAV. This is a very large project but we are making good progress on it already. We hope to have our first inDev build avalible for download in the new few weeks. We want to make a good first impression! Keep checking back as we update with our …
First Post
Since this is our first post, I will use it as a bit of an introduction. We are passionate game makers that have grown a little tired of the smoothed over and overly marketed mainstream games. we miss the games that might have been a bit rougher, a bit deeper, even harder to beat, but they had soul. We want …