This week, I am doing something I haven’t done in the over 5 years I have started MAV. I am taking a family vacation! I know some of you might have been expecting an update this week, since I promised a suprise, and I am sorry to disappoint you with that. However, the surprise is actually already in the …
A Piece of Heaven
“So, he did everything to save the flower, dad?” The boy’s words almost went over Jié’s head. Although the eyes of the miner were centered on the display in his son’s hands, his mind was drifting way beyond the cartoonish pictures bouncing under limpid blue skies. “Are you listening, dad?” This time the boy managed to …
State of the Game #232: Tease
One week left in the month! Time keeps on flying and the work is just shooting though. I ran into a bit of a snag this week as I continued to ponder the exact methods and game flow I wanted to put into the new pre-game lobby. In wanting to support screen sizes ranging from 720p to greater than 4k, …
0.6.16.1 Build Released
This is a minor patch. Knock back effects on cockpits has been reduced by a factor of 100, across the board. Yes, a factor of 100.
Welcome to the Revolution
The second troop transport shattered, more than exploded, when the rounds tore through its flat flank and emerged from the other side. The innards of the vehicle flew over the scenery in a multicolored shower of armor plates, internal components, and hapless soldiers. The assailant then trained his crosshairs at the last of the eight-wheeled transports and fired a final …
State of the Game #231: The goodies pile up
So, another week of great UI work for me! I have finished up the single player menu and the multiplayer server browser and have moved on to the pregame lobby. The pregame lobby is getting a bit more than just a visual uplift though, as it needs some new functionality to better fit MAV as a game right now and …
State of the Game #230: Just keep working
This week, I am in a heads down, bulldoze through, full force work mode. I have been falling behind, significantly, with the rate of my production. It’s painful to me to admit, but it was because I was not enjoying what I was doing. Sometimes, important != fun, and I have really let that get in my way in the …
Brasswolf
At that moment, the memory that hit her more strongly was one of emerald fields, azure skies and a warm breeze. Her parents had been farmers, growing corn in the wide plains of Colorado, their hearts and minds turn earthward while their daughters dreamt of the starry depths of space. As they grew, though, reality settled in. The …