December is upon us and I can not think of a better time for a celebration! And what better way to celebrate than an exclusive part giveaway in MAV! But what are we celebrating in MAV? There are quite a few major milestones that are happening this time of year! While the state of the game posts didn’t start …
State of the Game #253: Multiplayer bug bashing
Bugs are no fun. They are the opposite of fun. They literally take fun, bite into it, and infect it with rage. So, in the great words of ‘Starship Troopers’, Kill them All! I have been making it my personal mission to track down and eradicate every single multiplayer related bug I can find. I have been pulling logs from …
State of the Game #252: Turkey Week!
Welcome to the Thanksgiving 2016 State of the Game! This week, I have been properly seasoning my turkey and preparing myself to eat a large amount of food. Oh, and I have been doing a bit of work on MAV as well! In fact, this week has seen the release of the November Content update, along with 4 [please no …
Hotfix 0.6.11.2 Released
A new hotfix build has been released! Changes: * Fixed client bug that made turrets shot projectiles directly into the ground. This was only happening in multiplayer and was a visual bug only. * Fixed VLAD’s not having a crosshair which caused them to either use the last weapon groups crosshair or a temp ‘X’ crosshair. * Fixed weapon bugs …
State of the Game #251: The November Update!
The November Update has arrived! You can receive the update automatically by launching the game and clicking yes to the update or by going to your account page and downloading the latest installer! So what is included in this update? For starters, lets talk about all the new parts! In total there are 14 new parts in the November …
State of the Game #250: Hammer Time!
Let’s get right down to business and announce what everyone here is really wanting to see! The Hammerhead contest winners! FenixT93 [Hand picked winner, for designing the part!] Strahicar Gomasaba SergeDavid SamuraiZebra Congratulations to all the winners and thank you so much to everyone that took the time to enter the contest. I will be using your entry answers to …
State of the Game #249: Let’s talk about Howie’s, baby!
As promised, I wanted to take a WHOLE state of the game post to describe why howie [and rockets] changed, why they went bad, and why they are better and will continue to improve. To start it all off, this is all LegacyElite84’s fault 🙂 [Evidence] But, a point was made. If you are going to be making long range, …
State of the Game #248: Slow but Steady
This week my progress has been slightly slower than normal. However, I have been able to address lots of things! One of the big issues I fixed was the AI, their aiming system, and how they were dirty little cheaters without me even knowing it! First, the cheating. In doing some play tests, I noticed the AI didn’t seem to …
State of the Game #247: Hotfixing Howies
Hey, there is a new hot fix out! You should totally be playing it! Already have? I guess we can go on with the State of the Game then 🙂 It has been a very exciting week! With the release of the October content update, I have been having a blast playing matches with everyone with the new parts. The …
Hotfix 0.6.10.1 Released!
Hotfix 0.6.10.1 has been released. This hotfix contains minor fixes to the most recent patch. + Modified high angle ballistics to address the multiple edge cases that would cause unpredictable flight paths. + Fixed math errors that would cause some howitzer round to generate 1000’s of errors, introducing lag. + Allowed AI build to use heavy weapons 🙂 + Made …
State of the Game #246: The October content update is here!
I promised monthly updates, so here I am to deliver! Let me start by introducing you to ‘Ivan’. With the introduction of Bertha it was imperative that the rebels come up with a counter. Created from some destroyed Bertha’s and a hollowed out cabin of an outdated MAV cockpit model, they were able to create ‘Ivan’. With performance stats similar …
Announcing the Bertha part winners!
Thank you so much to everyone that entered the contest! I will be taking the time to read all your feature requests over the next few days, they will not fall on empty ears. Do to the overwhelming number of entries, I couldn’t bear to pick a single winner, so we have 5 winners! Please congratulate these winners when you …
State of the Game #245: Environmental Hazard
Wow, what a crazy week it has been! Talk about having a great community! If you haven’t checked out the videos in the October part contest thread, you need to now! I will be doing my best to highlight theses in the next few days! If you haven’t entered into the October contest, now is your last chance! You know …
State of the Game #244: A Mystery has Appeared!
It has been a very busy week! I put out a new hotfix build that had some minor fixes in them and had an amazing stream on Saturday on Twitch. Since then I have been working on the next big update which will be coming to you very soon! To celebrate this coming update, I will be giving away an EXCLUSIVE …
Hotfix 0.6.9.0 has Been Released!
Patch notes for 0.6.9.0 This is a hotfix release: Fixed misalignment on the attachpoint of the X1250 Generator [Thanks Shardner!] Fixed issue with bad AI builds when using the FCS Pitbull line of Cockpits [multiple reports] Fixed issue with Self Destruct Audio cue being left on when leaving a match [Thanks Shardner!] Fixed small parts attached directly to wheel chassis’s …
State of the Game #243: Fighting fires
Another week, another release! To recap last week, a new build was put out on Wednesday. I immediately addressed some of the bugs that were reported in a hotfix build that was then released on Friday. Since Friday I have been gathering some more data to do one more hotfix build [using the handy dandy hotfix patching system!] after which …
New Build 0.6.8 Released
New build as a hotfix. Version is 0.6.8 Change log: -Changed version system to incorporate a hotfix version. New versions will look like this 0.6.8.0_0 -> Release.Major.Patch.Hotfix_Snapshot -Quickstart guide button in main menu has hover effect now [Thanks Axleno7!] -Overwriting MAV’s would not work / no menu present has been fixed [Thanks Axleno7!] -Added ability to delete MAV’s in the …
State of the Game #242: These are the menus you are looking for
The long fabled 0.6.7 update is finally here! I did miss my internal deadline by 2 weeks, but in my defense, I moved across the country! So, time to get to the juicy part, the change log. You can now bring up the leaderboard mid match by pressing ‘Tab’ [default keybinding]. The leaderboard now auto sorts based on winning team …
State of the Game #241: A Helping hand
It’s been another very productive week as I march towards 0.6.7! I have whittled down the task list to only 3 outstanding issues [pending testing]! Outstanding issues: 1. Fixes for Master Server stability issues 2. Last support for Steam users- In game UI to manage the account migration 3. Full quick start guide help menu The sad part is 2 …
State of the Game #240: In game menus
Progress is being made! This seems so simple, but having a nice [toggle-able] in-game leader board is already super helpful. See it in action below: The old leader board is now gone for good, with this version, which is more consistent with the end game stats board, as it’s replacement. It’s auto sorting and updates all the stats each time …
Important Announcement: Steam Support Ending
After more than 2 years on the steam store I have made the hard choice to stop supporting Steam as a platform. I will go into the why further down, but wanted to first address how this will affect you as a steam user. First, MAV will no longer be available to purchase on Steam starting September 1st. If you …
State of the Game #239: All settled in!
Wow, what a hectic week! I moved 2,300 miles, driving all over my worldly possessions in a giant truck 1/10th of the way around the world! It was quite the epic road trip! I drove through 7 states, took ~5 days, had to pull over due to an overheating truck twice, and only nearly died once! Most importantly, all my …
State of the Game #238: On the Road!
Sorry to make this such a short state of the game, but I have been traveling on the road nearly all week. I will have a much better story to tell next week! In the mean time, please contribute to the Weekly Discussion threads!
State of the Game #237: Making life better
This week I have been bouncing around a bit tackling a lot of the feedback I have been seeing on the forums and around the ‘internets’. First up on the hit list, camo patterns. There were quite a few complaints about camo patterns being too hard to see in combat since the updated models and textures. I took some steps …