State of the Game #176 : Ramblings

Welcome to another state of the game! This week, I want to dedicate this post to random ramblings, mainly because this is what happens when you take a game developer and tell them to make a website, and the other part is because I haven’t ‘loosened up’ in a post in a while. So, for the first part, I really …

State of the Game #175: Retrospective

I have been fighting the allergies from hell [literally, my nose is bleeding from the swelling] so I will keep this short and sweet. M.A.V. will be entering the polish phase soon and there is a forum post about what this means. Read it here.ย 

State of the Game #174: Website Backend

Welcome back! Last week I showed you how the frontend of website was coming along, so this week I have been focused on the backend. I have been primarily been working on getting a good forum system in place that can integrate with everything, but still has all the functionality of the old forum. The 3 big additions are a …

State of the Game #173: Website Shaping Up!

So this is more of a ‘State of Bombdog’ as I haven’t been working on M.A.V. and instead have been working on the new Bombdog Studios website. This work is tied directly to M.A.V. though, as it is set to bring a proper user profile system both the game and the website. The goal is to have a nice looking …

State of the Game #172: Snapshot build!

Welcome to another State of the Game! In this past week, I released a long awaited snapshot build! You can read the full release notes here. Now that the snapshop build is live I have turned my full attention to rebuilding the website and online services part of the game. As a start, I put a Wiki up and users …

State of the Game #171: Profile Page

Welcome back to another exciting week in development! This week I have been making a strong push to get a snapshot build out. I am needing to add a UI screen to the garage to display to display the current players profile. This will allow you to see simple things, like lifetime stats, earned achievements, and your current player rank. …

State of the Game #170: Account Leveling

Welcome to the weekly State of the Game! This week I have been focused on the ‘account leveling’ system. This is the general earning of XP and having it increase your overall account level. Account level will be used in all different ways, including unlocking new parts for siege and arena mode games. Campaign mode will have different methods of …

State of the Game #169: Manual Labor

Welcome back to another epic State of the Game! This week was almost entirely lost to me having to go do a bunch of manual labor. You see, when I moved to Germany, I owned a house. Unfortunately, it would have been impossible to sell at the time, do to the ‘Great Recession’. So, the house was put up for …

State of the Game #168: Achievements, Achieved

I apologize for the achievement pun in the title. I am also sorry that it will not be the last one. ๐Ÿ™‚ This week I was working on the achievements system, starting with a live twitch stream of the development. While I ended up changing a LOT of what was in that stream, it was very nice doing that portion …

State of the Game #167 : Stat logging

This week I have been cleaning up some janky user code to allow user profiles to work correctly in the game. I created new systems for logging a player into a custom player profile, generating base profiles, and saving changes to them as well. This meant changing up the user login system quite a bit, which I actually did in …

State of the Game #166 : You Fool!

Don’t worry, there are no cruel jokes contained in this post. Today, you are safe! I have been continuing to hammer out the issues with the player profile system and I have been making progress! Also, I have started doing live streams on twitch! You should go follow me,ย twitch.tv/cyberdogs7, and help me code. Or watch me play games. Who knows …

State of the Game #165 : New Stable build and the Start of Profiles

Welcome to this weeks State of the Game. Now stop reading and go get the latest stable build and start playing! Back? Good! So the new stable build wraps all the features from the snapshots into a bug tested [not bug free!] build that everyone can enjoy while I work on the next set of features. So what does this …

State of the Game #164: Custom Logger

Welcome to another state of the game! This week, I have been hard at work stabilizing the snapshots and adding small features to help keep all builds more stable going forward. To start the week off, I went back in ‘time’ and made changes to the last stable build to include the memory leak fixes in the build and re-released …

State of the Game #163: Busy work

This week I had set out with a plan to tackle the biggest bugs in the current snapshot and get out a fresh build, but unfortunately, life did not like those plans. Instead, I have been doing ‘real life’ bug fixing, which includes amazing things like, filling out corporate [LLC] filing papers, preparing documents for taxes [YAY!], and following up …

State of the Game #162: The Beast is Alive!

The Beast has arrived and is ok! All systems work, all the hard drives are fine and development is back in action!   Speaking of development, Unity 5 [finally] released! Take a look at this great demo they put together:   Now, the big deal, and the big change up from what I was expecting, is that ALL the features …

State of the Game #161: All Packed Up

Well the truck is all loaded up and I am typing this from an air mattress in an empty house. It’s moving time! I should have everything delivered and started to be unpacked by the next state of the game. I know these updates are terrible and it’s upsetting to not see any progress on the game [at least it …

State of the Game #160: Travelling

Well, this week I don’t have a lot of exciting updates because I got zero work done due to me having to travel all week. Well, zero work is not perfectly true. I did talk with my web developer about transitioning the old site to the new one [and switching servers] and I had an interesting conversation with Alienware about …

State of the Game #159: More Website Updates

Welcome back! This week has been a little crazy, so I was not as productive as I had hoped ๐Ÿ™ That said, I have been making progress on the profiles, which I can now say are VASTLY more complex than I had originally thought. It’s amazing how that can happen in software development, but I just under anticipated how integrated …

State of the Game #158: Garage Discussion

Welcome to another State of the Game! This week, I have been deep into code on player profiles, stats, medals, and ect. The primary problem I have been working through is how to store the player profile in a way that everything is still accessible in offline mode. The easy approach would be to just rely on the online data …

State of the Game #157 : PAX South impressions

Welcome to another State of the Game! This past week I have been hard at work creating a robust system for handling player profiles, stats tracking, and achievements. Things have been progressing great, with the basic system in place, and some of the support systems, like the player profile and the stats tracking, falling in behind it. Work has also …

State of the Game #156 : Stats and Achievements Work

Welcome back to another State of the Game! This week, I released a new snapshot build, and began work on the back end stats and achievements system. This system will be responsible for handling all life time, account level, stats, which in turn, will power earning in game unlocks, gaining ranks, unlocking badges, and, for the very rare feats, unlocking …

State of the Game #155: Continued Bug Fixes

Welcome back to another state of the game! This week has been full of deep diving bug fixing to address the issues in the latest snapshot build. Unfortunately, it’s not super glamorous and I don’t have a whole lot to show. ๐Ÿ™ I have been diving deep into the steam connection issue, as this is a very annoying issue for …

State of the Game #154:Social Update Snapshot

Welcome to another State of the Game, where exciting stuff is revealed and your whole world will change! Not really, but kinda of, because this week [well yesterday] I released the first Social Update snapshot build! This build was packed with a whole slew of new features, but is not at all finished, and according to reports, has a few …