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State of the Game #259: The January Update has Landed!

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After a long wait of just 4 weeks, I present to you the January update! I am very excited about this update as it brings several really big changes to the game! It’s not a trick, it’s finally here. No Man’s Pass returns, with newly created level art, but the same great layout! In this new level you will find …

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State of the Game #258: The Great Balancing Act

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Hello everyone! This week, I want to spend a bit of time talking about balance! As with many things in game development, it’s very easy to make a post about ‘balancing is hard, hur dur’ and move on. Instead, I want to talk about what tools I have and how I approach that very hard problem of ‘game balance’. First, …

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State of the Game #257: Prepping for the Chromehounds Memorial!

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Hey everyone! I hope you all had a happy holiday! I am still recovering from all the sugar I ate! Speaking of holiday’s, there is not 1 but 2 MAV holiday events going on! For just logging in and playing MAV between now and New Years Day you can gain 2 new holiday themed camo patterns. Shown above you can …

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0.6.12.3 Released!

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*Fixed the mouse being visible in the middle of the screen. Again. [please don’t let this become a meme] *Fixed a performance issue that would cause a massive drop in frame rate do to AI trying to place a deployable and getting caught in a loop. *Added ‘Time to Kill’ metric to automated logs to help guide balance changes.   …

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0.6.12.2 Hotfix released!

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Very simple hotfix to address the issue of the mouse being stuck in the middle of the screen

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State of the Game #256: AI design in MAV

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Hey everyone! I thought I would try something a little more interesting this week and dive a bit deeper into how the AI systems in MAV work. Before I start talking about how I ‘solved’ Ai in MAV, lets talk about what the actual requirements for the AI are. There are 390 parts in MAV and with the most conservative …

0.6.12.1 Hotfix Released!

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It’s a midnight release party! Minor changes: *Made fixes for Railgun shots not colliding. *Reduced impact force for Screamer rockets *Extended Spike weapon fixes to both the VLAD and VLAD-160. They were currently only on the VLAD-HD *Fixed bug that would ask you to update to the same version game you already had *Added some logging metrics to help debug …

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Results of the December part contest

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  Everyone that entered, won! But, it’s more than just that. You see, there are actually 6 different rocket parts and some are more common than others. Every winner was assigned a randomly generated key. You might have a common type of rocket, or an ultra rare one! In addition to this, you won a key for EVERY ENTRY you …

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State of the Game #255: The December Update!

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The December content update is here! And with it, it brings, a bag of goodies and cheer; For which you can enjoy all through the year! All rhyming aside, lets see what’s in this update!   This experimental part by Northernlight manufacturing is the pinnacle of wanting to reach out and touch someone with holiday cheer! With a range of 2000 …