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State of the Game #269:

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I have been spending most of the month working on many secret projects. Some will be revealed soon, others will be more long term. I am VERY excited about each and every one of them! I don’t typically drive my own hype, but these projects are going to be BIG! For those that have been around here awhile, you are …

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State of the Game #268: PAX East Recap!

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WOW, what a whirl wind of a weekend! WARNING: This is going to be a VERY picture heavy post, and most of the are selfies 🙂   It all started at an incredibly busy Austin airport. Apparently flying during the SXSW festival is going to be a crowded affair. The best thing though was I was sitting around 3 awesome guys …

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State of the Game #267: Let’s Prep for PAX East!

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Wow, it seems like just yesterday that I was at PAX south! It’s that time again and I will be heading up to Boston this Friday to be attending PAX East! I have my stickers ready, my massive stack of business cards, my heavy coat, and my exclusive MAV brand sweatshirt! [Thanks to the Bombdog studios master of merch 🙂 …

State of the Game #266: A Face Lift!

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Did you notice anything different on the site today? That’s right, the website is getting some nice polishing touches through out. It started with a better experience when creating an account, has migrated to a completely new homepage, and will likely be touching the entire site before I am done. As exciting as web development can be, something more interesting …

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State of the Game #265: Post Release Bliss

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Oh, what a beautiful week! Last week saw the release of the February update and a quick hotfix for some minor issues. This week, I have been gathering a lot of data on the new heat system and working on more and more secretive projects! One of the most fun and interesting things I have added to the game has …

Hotfix 0.6.14.1

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Fixed overheating fireworks. Heat damage threshold is set to 85. Fixed Alpha 2 Silver camo not showing correctly in certain cases. Fixed Alpha Gold camo not showing correctly in certain cases. Fixed the M-RAD radiator collision issues.

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State of the Game #264: The February Update is Here!

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In January MAV brought in the Ice with No Mans Pass, but with February it’s bringing the heat! The heat system is in place and acts as it’s own damage type now. This means that Flamethrowers and ground fires will no longer do direct damage, but will instead add heat to the parts they touch! Each part has a few …

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State of the Game #263 : The Vice Article

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What an exciting week! I have been very busy, dealing with taxes, doing business type stuff, polishing up the February update, and get settled into a nice marketing groove. Suddenly, I get a message, telling me an article that was started way back in November would be going live. To be honest, I had forgotten about the article. So many …

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State of the Game #262: Pax South 2017 Recap

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Wow, what an amazing weekend! Lets start with the mission goal. To start off the trip, I arrived at the entry gate at exactly 7:30am on Friday morning. It was at exactly 7:32am that I realized that I had completely forgotten to bring my PAX badge on the trip with me. Crap. After about 45 mins of frantically talking from …

State of the Game #261: Rubber Duck Programming

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Rubber duck programming is awesome. Oh, yes, that is a real thing. Don’t believe me, check it out for yourself. I do have to admit, I don’t own a rubber duck. But, I do have a very effective method for not only debugging but also for solving general design questions as well. I call this revolutionary method the ‘Explain it …

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State of the Game #260: Looking at the Data

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Welcome back for this weeks State of the Game! While I have been very hard at work on the next update for MAV, I wanted to take a look back at the January update to see how it went. So, part of why I like to track data and look at data is because I not only use it to …

January Hotfix 0.6.13.1 Released!

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This is a hot fix build to address some minor issues. * Fixed Heavy armor names having duplicated LP prefixes. They are back to the LP-RP prefixes. * Added more randomization to the AI build selection, specifically when allowing them to choose builds at a level below theirs. * Multiplayer servers will now receive AI information from the Skynet system. …

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State of the Game #259: The January Update has Landed!

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After a long wait of just 4 weeks, I present to you the January update! I am very excited about this update as it brings several really big changes to the game! It’s not a trick, it’s finally here. No Man’s Pass returns, with newly created level art, but the same great layout! In this new level you will find …

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State of the Game #258: The Great Balancing Act

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Hello everyone! This week, I want to spend a bit of time talking about balance! As with many things in game development, it’s very easy to make a post about ‘balancing is hard, hur dur’ and move on. Instead, I want to talk about what tools I have and how I approach that very hard problem of ‘game balance’. First, …

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State of the Game #257: Prepping for the Chromehounds Memorial!

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Hey everyone! I hope you all had a happy holiday! I am still recovering from all the sugar I ate! Speaking of holiday’s, there is not 1 but 2 MAV holiday events going on! For just logging in and playing MAV between now and New Years Day you can gain 2 new holiday themed camo patterns. Shown above you can …

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0.6.12.3 Released!

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*Fixed the mouse being visible in the middle of the screen. Again. [please don’t let this become a meme] *Fixed a performance issue that would cause a massive drop in frame rate do to AI trying to place a deployable and getting caught in a loop. *Added ‘Time to Kill’ metric to automated logs to help guide balance changes.   …

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0.6.12.2 Hotfix released!

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Very simple hotfix to address the issue of the mouse being stuck in the middle of the screen

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State of the Game #256: AI design in MAV

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Hey everyone! I thought I would try something a little more interesting this week and dive a bit deeper into how the AI systems in MAV work. Before I start talking about how I ‘solved’ Ai in MAV, lets talk about what the actual requirements for the AI are. There are 390 parts in MAV and with the most conservative …

0.6.12.1 Hotfix Released!

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It’s a midnight release party! Minor changes: *Made fixes for Railgun shots not colliding. *Reduced impact force for Screamer rockets *Extended Spike weapon fixes to both the VLAD and VLAD-160. They were currently only on the VLAD-HD *Fixed bug that would ask you to update to the same version game you already had *Added some logging metrics to help debug …

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Results of the December part contest

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  Everyone that entered, won! But, it’s more than just that. You see, there are actually 6 different rocket parts and some are more common than others. Every winner was assigned a randomly generated key. You might have a common type of rocket, or an ultra rare one! In addition to this, you won a key for EVERY ENTRY you …

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State of the Game #255: The December Update!

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The December content update is here! And with it, it brings, a bag of goodies and cheer; For which you can enjoy all through the year! All rhyming aside, lets see what’s in this update!   This experimental part by Northernlight manufacturing is the pinnacle of wanting to reach out and touch someone with holiday cheer! With a range of 2000 …

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State of the Game #254: Celebration Time!

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December is upon us and I can not think of a better time for a celebration! And what better way to celebrate than an exclusive part giveaway in MAV!   But what are we celebrating in MAV? There are quite a few major milestones that are happening this time of year! While the state of the game posts didn’t start …

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State of the Game #253: Multiplayer bug bashing

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Bugs are no fun. They are the opposite of fun. They literally take fun, bite into it, and infect it with rage. So, in the great words of ‘Starship Troopers’, Kill them All! I have been making it my personal mission to track down and eradicate every single multiplayer related bug I can find. I have been pulling logs from …

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State of the Game #252: Turkey Week!

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Welcome to the Thanksgiving 2016 State of the Game! This week, I have been properly seasoning my turkey and preparing myself to eat a large amount of food. Oh, and I have been doing a bit of work on MAV as well! In fact, this week has seen the release of the November Content update, along with 4 [please no …

Hotfix 0.6.11.2 Released

A new hotfix build has been released! Changes: * Fixed client bug that made turrets shot projectiles directly into the ground. This was only happening in multiplayer and was a visual bug only. * Fixed VLAD’s not having a crosshair which caused them to either use the last weapon groups crosshair or a temp ‘X’ crosshair. * Fixed weapon bugs …

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State of the Game #251: The November Update!

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The November Update has arrived! You can receive the update automatically by launching the game and clicking yes to the update or by going to your account page and downloading the latest installer! So what is included in this update?   For starters, lets talk about all the new parts! In total there are 14 new parts in the November …

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State of the Game #250: Hammer Time!

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Let’s get right down to business and announce what everyone here is really wanting to see! The Hammerhead contest winners! FenixT93 [Hand picked winner, for designing the part!] Strahicar Gomasaba SergeDavid SamuraiZebra Congratulations to all the winners and thank you so much to everyone that took the time to enter the contest. I will be using your entry answers to …

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State of the Game #249: Let’s talk about Howie’s, baby!

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As promised, I wanted to take a WHOLE state of the game post to describe why howie [and rockets] changed, why they went bad, and why they are better and will continue to improve. To start it all off, this is all LegacyElite84’s fault 🙂 [Evidence] But, a point was made. If you are going to be making long range, …