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State of the Game #263 : The Vice Article

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What an exciting week! I have been very busy, dealing with taxes, doing business type stuff, polishing up the February update, and get settled into a nice marketing groove. Suddenly, I get a message, telling me an article that was started way back in November would be going live. To be honest, I had forgotten about the article. So many …

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State of the Game #262: Pax South 2017 Recap

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Wow, what an amazing weekend! Lets start with the mission goal. To start off the trip, I arrived at the entry gate at exactly 7:30am on Friday morning. It was at exactly 7:32am that I realized that I had completely forgotten to bring my PAX badge on the trip with me. Crap. After about 45 mins of frantically talking from …

State of the Game #261: Rubber Duck Programming

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Rubber duck programming is awesome. Oh, yes, that is a real thing. Don’t believe me, check it out for yourself. I do have to admit, I don’t own a rubber duck. But, I do have a very effective method for not only debugging but also for solving general design questions as well. I call this revolutionary method the ‘Explain it …

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State of the Game #260: Looking at the Data

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Welcome back for this weeks State of the Game! While I have been very hard at work on the next update for MAV, I wanted to take a look back at the January update to see how it went. So, part of why I like to track data and look at data is because I not only use it to …

January Hotfix 0.6.13.1 Released!

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This is a hot fix build to address some minor issues. * Fixed Heavy armor names having duplicated LP prefixes. They are back to the LP-RP prefixes. * Added more randomization to the AI build selection, specifically when allowing them to choose builds at a level below theirs. * Multiplayer servers will now receive AI information from the Skynet system. …

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State of the Game #259: The January Update has Landed!

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After a long wait of just 4 weeks, I present to you the January update! I am very excited about this update as it brings several really big changes to the game! It’s not a trick, it’s finally here. No Man’s Pass returns, with newly created level art, but the same great layout! In this new level you will find …

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State of the Game #258: The Great Balancing Act

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Hello everyone! This week, I want to spend a bit of time talking about balance! As with many things in game development, it’s very easy to make a post about ‘balancing is hard, hur dur’ and move on. Instead, I want to talk about what tools I have and how I approach that very hard problem of ‘game balance’. First, …

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State of the Game #257: Prepping for the Chromehounds Memorial!

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Hey everyone! I hope you all had a happy holiday! I am still recovering from all the sugar I ate! Speaking of holiday’s, there is not 1 but 2 MAV holiday events going on! For just logging in and playing MAV between now and New Years Day you can gain 2 new holiday themed camo patterns. Shown above you can …

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0.6.12.3 Released!

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*Fixed the mouse being visible in the middle of the screen. Again. [please don’t let this become a meme] *Fixed a performance issue that would cause a massive drop in frame rate do to AI trying to place a deployable and getting caught in a loop. *Added ‘Time to Kill’ metric to automated logs to help guide balance changes.   …

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0.6.12.2 Hotfix released!

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Very simple hotfix to address the issue of the mouse being stuck in the middle of the screen

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State of the Game #256: AI design in MAV

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Hey everyone! I thought I would try something a little more interesting this week and dive a bit deeper into how the AI systems in MAV work. Before I start talking about how I ‘solved’ Ai in MAV, lets talk about what the actual requirements for the AI are. There are 390 parts in MAV and with the most conservative …

0.6.12.1 Hotfix Released!

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It’s a midnight release party! Minor changes: *Made fixes for Railgun shots not colliding. *Reduced impact force for Screamer rockets *Extended Spike weapon fixes to both the VLAD and VLAD-160. They were currently only on the VLAD-HD *Fixed bug that would ask you to update to the same version game you already had *Added some logging metrics to help debug …

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Results of the December part contest

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  Everyone that entered, won! But, it’s more than just that. You see, there are actually 6 different rocket parts and some are more common than others. Every winner was assigned a randomly generated key. You might have a common type of rocket, or an ultra rare one! In addition to this, you won a key for EVERY ENTRY you …

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State of the Game #255: The December Update!

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The December content update is here! And with it, it brings, a bag of goodies and cheer; For which you can enjoy all through the year! All rhyming aside, lets see what’s in this update!   This experimental part by Northernlight manufacturing is the pinnacle of wanting to reach out and touch someone with holiday cheer! With a range of 2000 …

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State of the Game #254: Celebration Time!

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December is upon us and I can not think of a better time for a celebration! And what better way to celebrate than an exclusive part giveaway in MAV!   But what are we celebrating in MAV? There are quite a few major milestones that are happening this time of year! While the state of the game posts didn’t start …

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State of the Game #253: Multiplayer bug bashing

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Bugs are no fun. They are the opposite of fun. They literally take fun, bite into it, and infect it with rage. So, in the great words of ‘Starship Troopers’, Kill them All! I have been making it my personal mission to track down and eradicate every single multiplayer related bug I can find. I have been pulling logs from …

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State of the Game #252: Turkey Week!

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Welcome to the Thanksgiving 2016 State of the Game! This week, I have been properly seasoning my turkey and preparing myself to eat a large amount of food. Oh, and I have been doing a bit of work on MAV as well! In fact, this week has seen the release of the November Content update, along with 4 [please no …

Hotfix 0.6.11.2 Released

A new hotfix build has been released! Changes: * Fixed client bug that made turrets shot projectiles directly into the ground. This was only happening in multiplayer and was a visual bug only. * Fixed VLAD’s not having a crosshair which caused them to either use the last weapon groups crosshair or a temp ‘X’ crosshair. * Fixed weapon bugs …

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State of the Game #251: The November Update!

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The November Update has arrived! You can receive the update automatically by launching the game and clicking yes to the update or by going to your account page and downloading the latest installer! So what is included in this update?   For starters, lets talk about all the new parts! In total there are 14 new parts in the November …

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State of the Game #250: Hammer Time!

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Let’s get right down to business and announce what everyone here is really wanting to see! The Hammerhead contest winners! FenixT93 [Hand picked winner, for designing the part!] Strahicar Gomasaba SergeDavid SamuraiZebra Congratulations to all the winners and thank you so much to everyone that took the time to enter the contest. I will be using your entry answers to …

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State of the Game #249: Let’s talk about Howie’s, baby!

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As promised, I wanted to take a WHOLE state of the game post to describe why howie [and rockets] changed, why they went bad, and why they are better and will continue to improve. To start it all off, this is all LegacyElite84’s fault 🙂 [Evidence] But, a point was made. If you are going to be making long range, …

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State of the Game #248: Slow but Steady

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This week my progress has been slightly slower than normal. However, I have been able to address lots of things! One of the big issues I fixed was the AI, their aiming system, and how they were dirty little cheaters without me even knowing it! First, the cheating. In doing some play tests, I noticed the AI didn’t seem to …

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State of the Game #247: Hotfixing Howies

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Hey, there is a new hot fix out! You should totally be playing it! Already have? I guess we can go on with the State of the Game then 🙂 It has been a very exciting week! With the release of the October content update, I have been having a blast playing matches with everyone with the new parts. The …

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Hotfix 0.6.10.1 Released!

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Hotfix 0.6.10.1 has been released. This hotfix contains minor fixes to the most recent patch. + Modified high angle ballistics to address the multiple edge cases that would cause unpredictable flight paths. + Fixed math errors that would cause some howitzer round to generate 1000’s of errors, introducing lag. + Allowed AI build to use heavy weapons 🙂 + Made …

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State of the Game #246: The October content update is here!

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I promised monthly updates, so here I am to deliver! Let me start by introducing you to ‘Ivan’. With the introduction of Bertha it was imperative that the rebels come up with a counter. Created from some destroyed Bertha’s and a hollowed out cabin of an outdated MAV cockpit model, they were able to create ‘Ivan’. With performance stats similar …

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Announcing the Bertha part winners!

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Thank you so much to everyone that entered the contest! I will be taking the time to read all your feature requests over the next few days, they will not fall on empty ears. Do to the overwhelming number of entries, I couldn’t bear to pick a single winner, so we have 5 winners! Please congratulate these winners when you …

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State of the Game #245: Environmental Hazard

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Wow, what a crazy week it has been! Talk about having a great community! If you haven’t checked out the videos in the October part contest thread, you need to now! I will be doing my best to highlight theses in the next few days! If you haven’t entered into the October contest, now is your last chance! You know …

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State of the Game #244: A Mystery has Appeared!

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It has been a very busy week! I put out a new hotfix build that had some minor fixes in them and had an amazing stream on Saturday on Twitch. Since then I have been working on the next big update which will be coming to you very soon! To celebrate this coming update, I will be giving away an EXCLUSIVE …