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State of the Game #278 : Cresting the hill

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Another week of UI work down! This week I have been hard at work on the new flow of the single player game options screen. A LOT of what this new UI/UX experience is focused on is making things very easy to understand and for controls to operate in an intuitive manner. There is of course an ascetic upgrade happening …

State of the Game #277: MAV Tournament!

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I have been continuing to work on the new UI layout, design, and flow this week. But who cares about that right now? You need to go sign up for the very first MAV tournament, hosted by Raksal! The format is a 2 v 2 siege match, but single entries are allowed. If you are looking to find a partner …

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State of the Game #276: The last 90%

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Well, it’s into the details we go! This week, I have been hitting a LOT of the 90-90 rule. This is the simple principal of the first 90% of the project taking 90% of your allocated time, then the last 10% taking the next 90% of your time 😉 And of course, what better way to run into this rule …

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State of the Game #275: Experimenting

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Running a one man development team can be very freeing, but the one problem that I am always trying to tackle is how to do things better and faster. I need to be able to create content and features at the same pace and quality of as a team of 50! Recently, I have been running some experiments with content …

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State of the Game #274 : Skar she blows!

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It’s Update time, and this one is going to be BIG! And by big, I am referring to the new heavy cockpit, the Skar! Look at the size of that beast! This cockpit, available at level 1, is the biggest, most durable cockpit in the game. With a starting durability of 2248 and variants going up to 3628, this cockpit …

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State of the Game #273: Full Throttle Ahead!

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Wow, these weeks just keep coming faster and faster! I suppose that’s a good thing, but it gets hard to keep up all the time! Hey, did you know M.A.V. had a Kickstarter? It totally did! Well, it’s time to start cashing in some of those long awaited backer rewards! I have sent messages to all backers that are eligible to …

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State of the Game #272: Digging Deeper than a Europa Miner

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Hey everyone, sorry for the later State of the Game post, I have been in my own personal jail of debugging! 🙁 But really, it’s a good thing! The great thing about digging deeply into a set of code is that you can fix things you might have overlooked before, as well as all the monitoring that I have added …

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State of the Game #271: Safe and Secure

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Welcome to this weeks State of the Game! You may notice a little icon in your browser url bar this week. That’s right, Bombdog Studios has gone fully SSL! Previously, our login and checkout process were encrypted, but it was brought to our attention that people wanted to see a little more security while they browsed the site as well. …

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State of the Game #270: The March Update Has Arrived!

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It’s here! This month has been quite the whirlwind! The March update has been more than just in game work, that is for sure, and this trend will continue through out the coming months. You can see this out of game work in our newly announced Partnered Streamer program [Apply Here!], of which we currently have 5 partners, with many …

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State of the Game #269:

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I have been spending most of the month working on many secret projects. Some will be revealed soon, others will be more long term. I am VERY excited about each and every one of them! I don’t typically drive my own hype, but these projects are going to be BIG! For those that have been around here awhile, you are …