State of the Game #187: Hexagons Everywhere!


Wow, almost didn’t make it in time this week! Well, I have been continuing to frame out the UI, completely re-thinking how players get into the game, the menu options they have, and how ‘smooth’ it is, for both new and experienced players. Last week I showed you the new main menu [which has already changed some!] and this week …


State of the Game #186: UI Rework


Welcome to another State of the Game! This will likely be a shorter update this week, as I have mainly been spending my time rethinking the whole menu system. Why, you might ask? I did some blind testing on the game [recording someone that has never played and seeing what they do] and I got some very interesting results. It …

State of the Game #185 : To Unity 5, or not


Welcome to another State of the Game! This week, I began doing a lot of the part planing and stats reworks and that lead me to looking at the garage UI. Once I started looking at the UI and planning ways to update it all, the question about switching over to Unity 5 kept popping up in my head. So …


State of the Game #184: The Great Stats Rewrite


Welcome to another State of the Game! This week I have been tackling the idea of player leveling and unlocking parts. I feel like this is a very important part of the game, as it provides progression and rewards to the player, but it also provides a natural gating tool, allowing players to ease into the game and not be …

State of the Game #183: The Details of Death


Welcome back to the State of the Game! This week I have been focused back on the actual game, as most of the website shenanigans are behind us. There is still an outstanding issue with the attachments on the forums, but other than that, things are holding up well. Late last week I finished off the last remaining login issues …


State of the Game #182: How I DDoSed Myself


In-case you are wondering about the title, DDoS stands for Distributed Denial of Service, and is a popular attack that happens online to bring services offline for users. It has been used to bring down Xbox live, Minecraft was hit with several of them, and many many websites. I manged to be extra special and pull this attack off on …

New Stable build 0.5.23


Build 0.5.23 is live. It includes all the changes from the last snapshot, as well as hot patches that were created for the connectivity issues. The build has been delivered to standalone users and Steam users. The installer was also updated.


State of the Game #181: The Website has arrived!


  Welcome to the new hottness! What does that mean? It means the forums are integrated, the blog has comments, the site is faster, emails will actually work, there is a proper store, AND I can finally go back to working on the actual game! [there is even a spell checker for these posts! 😉 ] Since this is a brand …

State of the Game #180: Website Polish


Welcome back! This week is full of frustrations, as I am super close to launching the new site, but small items keep popping up The current moderators from the forums have been pouring over it and delivering bug reports and usability issues to me. I have been tackling these as fast as I can and porting over everything. I have …

State of the Game #179: Migration has Begun


Welcome to this weeks state of the game! I have continued to work on the website and for the first time ported all the current forum posts! The process went surprisingly well, and I was able to pull the user accounts over as well [though you will have to reset your password]. This gave me a great set of test …