Welcome back! So you might have noticed that I started work on the ‘battle report’ last week. This week I went about actually hooking it all up. Boy, was I in for a surprise though! I was missing some fundamental information. The basis for any stats system, is an excellent data gathering system. You need to compile as much data …
State of the Game #204: XP Rewards
Welcome to another state of the game! This past week has been a bit hectic. I spent some time tracking down some more unusual issues that users were having and that lead to a small change with the websites account system. users are no longer allowed to have spaces in their name. Moving on to more fun things! I got …
State of the Game #203: Shader and Treads
I suck a titles. I will work on that. So this has been a fun week! I have been progressing with some ‘not so fun stuff’ but more importantly, I have been taking requests during the dev streams and that lead me down the path of both fixing up the shader used in M.A.V. along with making the tank treads …
State of the Game #202: I have a plan!
Well, what a week it has been! I spent the first part of the week putting together a little info graphic explaining out some of the larger details of the up-coming campaign mode. Check it out: That’s quite a bit of information! Other than that, I have finished up the cockpit and chassis explosions [as can be seen in the …
State of the Game #201: Bug bashing begins
Last week I promised you blown up parts and we delivered it, Live on Twitch! Now when you blow up a part, you get a nice visual reward for it. The parts that fly off hang around in the level for quite some time, though they do stop smoking. This makes areas where large battles took place to littered with …
State of the Game #200 : 200 Weeks and Counting
Almost 4 years when I started this blog I made a promise to the community to update you with my status every week. It has now been 200 weeks without a missed update [although some cut it real close!] and I just wanted to say thank you for hanging in there with me on this crazy journey! Now, on to …
State of the Game #199: Dat Dip!
Check out that dip! There are actually quite a few things in that video that show what I have been up to this past week. I started with finishing up the howitzer impact explosions. ย I wanted something that had the size, but was distinctly different depending on the surfaces that you hit. This lead me to going through every level, …
State of the Game #198: Come Zoom with Me
So last week I was all about sound. That was until I went to add in some sounds for the UI, like zooming in. At that point, I realized I didn’t really have a ‘zoom in’, I was just switching cameras. And that is how the rabbit hole began. In this test video I had completely rewritten the camera system, …
State of the Game #197: I Walk Through the Valley of Sound
This week, to show my progress best, I will lead with a video. Oh what progress a week makes. The sounds of bullets whizzing by, distant explosions, parts being ripped off, and that oh so satisfying chug-chug-chug of machine guns. It almost brings a tear to your eye. So, there are several things that went into that video, and surprisingly …
State of the Game #196: I like the sound of that!
Welcome to this weeks State of the Game! Good news, I have finished most of the functionality of the main menus and have started to implement a better sound system! Also, I vastly under estimated how amazing a full featured game option menu could be. Do you know how much fun it is to hop into a Arena game with …
State of the Game #195: Finalizing the Game Options
Welcome to this week’s State of the Game! I am continuing to slog through the UI update and have made a lot of progress. Even though I promised no new features, this last main UI screen I am working on has really grown into what could be considered a full feature. The game options screen will allow a player to …
State of the Game #194: Additional Video Options
Welcome to another State of the Game! This week I have been continuing the work on the UI, finishing up the menu screen that I showed last week on the Live Dev stream. This included adding some MUCH needed additional controls over the video settings of the game. Instead of having a silly, one size fits all, drop down of …
State of the Game #193 : Game Settings UI
Welcome back to the first State of the Game since the great GPU debacle of 2015! So it turns out, this was the true order of events for fixing my development PC. 1. Issues start to arise with PC losing power randomly. 2. Check all internal wiring to make sure everything is good. 3. PC shuts down, fails to restart. …
State of the Game #192: Spreadsheets Live!
So, in my great stokes of luck, I got my replacement GPU and still had issues. So we replaced the power supply. Nope, new, different issues, but still not resolved. It appears that I am the most unlucky person in the world, as I had a bad GPU, a bad power supply, and a bad replacement GPU. So I have …
State of the Game #191: The Spreadsheet to End Them All
Welcome back! So, catching up from last week, the issue turned out to not even be my graphics card! The current speculation is a bad power supply, so I have a replacement on the way. In the mean time I have been digging through some spread sheets doing some fancy lore and production planning. I have created a master spread …
State of the Game #190: Forced Vacation
So I am still waiting on my replacement graphics card. In the mean time, I have been doing what I can from my laptop. This includes messing with website code a bit and, honestly, playing a lot of Civ 5 ๐ . There are actually a lot of things to learn from Civ 5 in the ways that Campaign mode …
State of the Game #189: It lives; It Dies
Well, this has been quite the week! I have made great progress on making all the new UI’s functional. I started with the main ‘hub’ menu and have moved to the profile and the quickplay menus. The profile menu is fully functional, minus 2 features [the deployment graph, as those stats don’t exist, and the medals, as they don’t exist, …
State of the Game #188: Making the UI Functional
Welcome to another state of the game! This week I have been exploring out more UI screens and actually started programming them all up to be functional. Below you can see what I am planning for the player profile: Each of the bottom hexes will show your current level progress for each roletype [this is already functional]. The main stats …
State of the Game #187: Hexagons Everywhere!
Wow, almost didn’t make it in time this week! Well, I have been continuing to frame out the UI, completely re-thinking how players get into the game, the menu options they have, and how ‘smooth’ it is, for both new and experienced players. Last week I showed you the new main menu [which has already changed some!] and this week …
State of the Game #186: UI Rework
Welcome to another State of the Game! This will likely be a shorter update this week, as I have mainly been spending my time rethinking the whole menu system. Why, you might ask? I did some blind testing on the game [recording someone that has never played and seeing what they do] and I got some very interesting results. It …
State of the Game #185 : To Unity 5, or not
Welcome to another State of the Game! This week, I began doing a lot of the part planing and stats reworks and that lead me to looking at the garage UI. Once I started looking at the UI and planning ways to update it all, the question about switching over to Unity 5 kept popping up in my head. So …
State of the Game #184: The Great Stats Rewrite
Welcome to another State of the Game! This week I have been tackling the idea of player leveling and unlocking parts. I feel like this is a very important part of the game, as it provides progression and rewards to the player, but it also provides a natural gating tool, allowing players to ease into the game and not be …
State of the Game #183: The Details of Death
Welcome back to the State of the Game! This week I have been focused back on the actual game, as most of the website shenanigans are behind us. There is still an outstanding issue with the attachments on the forums, but other than that, things are holding up well. Late last week I finished off the last remaining login issues …
State of the Game #182: How I DDoSed Myself
In-case you are wondering about the title, DDoS stands for Distributed Denial of Service, and is a popular attack that happens online to bring services offline for users. It has been used to bring down Xbox live, Minecraft was hit with several of them, and many many websites. I manged to be extra special and pull this attack off on …
New Stable build 0.5.23
Build 0.5.23 is live. It includes all the changes from the last snapshot, as well as hot patches that were created for the connectivity issues. The build has been delivered to standalone users and Steam users. The installer was also updated.
State of the Game #181: The Website has arrived!
Welcome to the new hottness! What does that mean? It means the forums are integrated, the blog has comments, the site is faster, emails will actually work,ย there is a proper store, AND I can finally go back to working on the actual game! [there is even a spell checker for these posts! ๐ ] Since this is a brand …
State of the Game #180: Website Polish
Welcome back! This week is full of frustrations, as I am super close to launching the new site, but small items keep popping up ๐ The current moderators from the forums have been pouring over it and delivering bug reports and usability issues to me. I have been tackling these as fast as I can and porting over everything. I …
State of the Game #179: Migration has Begun
Welcome to this weeks state of the game! I have continued to work on the website and for the first time ported all the current forum posts! The process went surprisingly well, and I was able to pull the user accounts over as well [though you will have to reset your password]. This gave me a great set of test …
State of the Game #178: Checkout Complete
Welcome to another State of the Game! This week I finished up all the cart, checkout, giftcode, and user account systems on the website! It’s a BIG step and now I am ready to start the migration process over from the old site. I will be moving all the content over [with some help from my amazing wife!] and hooking …
State of the Game #177: Web Development Madness
Another week of ranting about the website? Not quite, though I do reserve the right to rant still! For the most part I have finished the backend of the site and have moved on to polishing the style and design of the user facing pages. I have also been focusing a LOT on the user experince, trying to make sure …
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