This week I have been hard at work tracking down and fixing all the reported bugs in the snapshot builds. If you have not been keeping up with the snapshot builds, in the latest snapshot 0.5.7_3 I released the multiplayer arena mode. This turned arena mode into a proper gamemode, with a kill limit, respawn timer, and leader boards, as …
State of the Game #68: Arena Mode
Welcome back to another week of ‘State of the Game’! This week I have been tackling the multiplayer game modes, and specifically the Arena game mode. This required a re-factor of how I had the multiplayer system set up, also making it much easier to add new game modes. It also exposed that the current method of handling multiplayer games …
State of the Game #67: Snapshot Updates
Welcome back to the first week of snapshot updates! So how did it go? Glad you asked! This week I put out 2 snapshots, 0.5.7_1 and 0.5.7_2. The _1 bug was a bug fixing build and _2 added in 3 new parts and a new building deployment system. If you want to follow along with the development, check it out …
State of the Game #66: Installers, Updaters, and Snapshots
Well this week, M.A.V. grew up a little bit. I officially moved away from the old .zip files and now have a full and proper installer. So, with that said, go grab version 0.5.7 from your user page! So along with the new installer, I implemented a new release system as well. I would like to explain how the releases going …
State of the Game #65: Options and Controls
Welcome back and go get version 0.5.6 from your user page! I have been hard at work polishing a lot of the game features on the backend and it lead me down a path that is requiring a lot of front end work as well. So, without further delay, I will jump right into this week’s changes. Custom Controls In …
State of the Game #64: Design Updates
Welcome back for another state of the game! I don’t have a build ready to go for this week, but I did want to talk about what I have been up to. As you can tell from the title of the post, I have been doing some critical thinking about some of the game design choices I have made up until …
State of the Game #63: Bug squashing
Welcome back for another fun filled week of updates 🙂 First off, go grab the latest build, version 0.5.5, from your account page! This week, was a little rough on me so I didn’t get as much time as I normally would. Because of this, I didn’t tackle anything big and focused on squashing out some the bugs that have …
State of the Game #62: Death and Explosions
Welcome back for another week of M.A.V. updates! Go an grab build 0.5.4 from your user page now! This week, I have been spliting my time between two big tasks, Hit and Death feedback and new models. So for this week’s build I really wanted to improve the hit feedback when you are in the heat of the battle. So …
State of the Game #61 : New site and New Sounds
Welcome back for another week of M.A.V. awesomeness! Looking around, you might notice some changes! This week I devoted some time to updating the website and integrating the account system in with the design of the site as well. I felt this needed to be done, as the old site was very slow, visually jarring, and having the account system not …
State of the Game #60: Rise of the Flamethrowers
I have some great news for today, but first, go grab the newest version of the game, 0.5.2, hot off the presses! So this week has some exciting changes, but first, I would like to show off the first official piece of M.A.V. concept art! This concept is for a medium Attacker type MAV, a role meant to be right …
State of the Game #59 : Back end Overhaul
Hey everyone, I have been hard at work this week overhauling the procedural generation systems used by the AI. Sadly, it took longer then I wanted and I was not able to get to a stable state for this weeks build, so I am not going to have an update for this week. Here is what I have been doing …
State of the Game #58 : YeeeeeHaw!
Awwww Yeah! This week, let me introduce, the Wheeled Leg type. You like speed? You like agility? Do you have a burning desire to go fast? I mean, really, really fast? Do you throw caution to the wind? Then this is the leg type for you! Go to your user page and grab the latest build to test them out. …
State of the Game #57 : New Level and Version 0.5.0
This week has it’s own release trailer! Watch: You must install Adobe Flash to view this content. You also might notice this new icon around the website : That’s right, you can now buy gift codes for the M.A.V. alpha membership! When you login to your account you will see the new paypal option and when you buy a gift …
State of the Game #56: Knocked out
Sad news for this week, I have to delay the release until next week. One of the large drawbacks of being a solo developer is, if you can’t work, no work gets done. This past week I got hit with a nasty flu, which incapacitated me for the week. As much as I wish I could say I worked through it, …
State of the Game #55: Development Plan
Hey everyone, there is no updated version this week. I am hard at work putting together the finishing touches on the not so secert, secert level. In the mean time, I wanted to still give you something this week, so I put together a few suprises. First up, I want to share with you the back story of M.A.V. You …
State of the Game #54 : Lot of bug fixes, Shotgun tweaks
Hey everyone, this week I focused a lot of effort on tracking down bugs that made certain actions really annoying. With that, I present, version 0.4.9! As usual go and get the latest version from your user page. I addition to the bug fixes, I have been hard at work on the updated art style, which will be launching in …
State of the Game #53 : Part Balance Update
Welcome to another weeks State of the Game! This week sees the release of version 0.4.8, go grab it from your user page now. This week I spent a lot of time in spreadsheets, makeing graphs, and crunching numbers to help me get to a much better overall part balance. The result is a much better balanced system and a …
State of the Game #52: Garage updates
Hey everyone, welcome to 1 year of State of the Games! For this week, version 0.4.7 is released. Go grab it from your user page now. Sadly, this week I didn’t get to spend as much time on M.A.V. development as I normally do, so this is more of a minor update. Change list version 0.4.7 : + Added zooming to …
State of the Game #51: New Networking in Version 0.4.6
Hello and welcome to another week of ‘State of the Game’! This week is a bit exciting, as there are quite a few new features in the 0.4.6 release (which you can grab from your user page). The focus of the week was multiplayer stability, which means trying to get rid of as many bugs as possible to make multiplayer …
State of the Game #50 : Minor updates
Welcome to the 50th State of the Game! You won a BRAND NEW CAR!* This week brings version 0.4.5 with it, so go to your user page and download the latest build. I have been super busy figuring out some of the larger backend systems (Destruction and Impacts) so this is a bit smaller release than normal. *You don’t really …
State of the Game #49 : New aiming system in release 0.4.4
Welcome back for another update and another release! This week version 0.4.4 is live, and you can grab it from your user page here. I have finally broken down and added (one of the most requested features) a new, dare I say BETTER, aiming system! The new aiming sytem has ‘aim lock’ meaning that rotation on your legs will NOT …
State of the Game #48 : Happy New Year!
I hope you had a great holiday season! I am back in action and what better way to bring in the new year then with a new build? You can go get version 0.4.3from your user page now! This build is a minor update due to the holidays and a long bout with the flu. Here are some of the changes …
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