To start this week off, go grab the latest build! You can find it on your user page, here. This week I focused on some of the deeper ‘behind the scenes’ features, but they will have a big impact on the game. One of the most exciting features for this week though is, Default support for the XBox 360 controller! …
State of the Game #46: Overhead map and a new Level
Welcome back for another week of updates! First up, go grab version 0.4.1 from your user page. This week I was focused on establishing some level design guidelines, which for me meant playing the game A LOT and writing down a bunch of numbers and tweaking and more numbers and testing, ect. So, let me present to you the fruits …
State of the Game #45: Version 0.4.0 Released!
Welcome back for another week of development! This week, I present to you, Version 0.4.0! For this version I set out to work on balancing the parts a bit more, but it became very apparent to me that there was still a lot of things to be worked out before I could balance everything. So, while I was still working …
State of the Game #44: Version 0.3.14 Released
Hello and welcome to another State of the Game! This week I bring you version 0.3.14! This build includes a few minor updates to the weapons and AI. Now, the AI will more appropriately build a M.A.V. suited to the class they are going to fulfill. Scouts will build for speed, defenders will build for health and firepower, ect. I …
State of the Game #43 : AI System Overhaul [Release version 0.3.12]
Hello everyone and welcome to this weeks state of the game! First things, go grab the latest build from your User page. So what is new this week you might ask? Quite a bit! The entire AI system got a complete overhaul which is very exciting news. While it has a basic implementation now, it really expands on what you can …
State of the Game #42 : Version 0.3.11 Released
Another week and I have another build for you! Version 0.3.11 is released today with MANY bug fixes and quite a few additional options to help with hosting multiplayer games. As always, you can get the latest version from your user page, and please report any bug you find to the official message board. Now, for list of the changes …
State of the Game #41: Alpha 0.3.10 Released!
This week’s update is release version 0.3.10! As always, head over to your User page to grab the latest build and check it out! So, what has changed with the game? Quite a bit, but most notable this week is the re-inclusion of the Siege multiplayer game mode! Here is a full overview of the updates : Game modes All …
State of the Game #40: Siege Mode Under Construction
Happy Halloween! I wish I had a great spooky update for today, but sadly I don’t. I am hard at work converting all the networking code to the new level system and bringing all the game modes in line as well. Here is how it’s been going: My efforts have been focused on the siege game mode and things are …
State of the Game #39 : Game Mode Transitions
Hello everyone and welcome to another great week of M.A.V. development! So for this week I focused on fixing all the stuff that ended up getting broken in last week’s 0.3.8 build. You can grab the latest build from your user page. Because everything is still not 100%, I am not updating the auto update for this week’s 0.3.9 release. …
State of the Game #38: Putting it all together
I hope you had a great week! This week has been very busy for me as I took all the previous systems and tied them together into the first playable version of the campaign mode. Get the Build here! This weeks build is a bit different. This build is *very* Alpha, and because the code changes over the past weeks …
State of the Game #37: New Level System
Hey, lots of changes have been happening with M.A.V. this week! So I am still working on the campaign mode (I may have under estimated the amount of work for this) but it is coming along quite nicely. I had to make a hard choice today, and that choice was to hold back the build another week. I am doing …
State of the Game #36 : Player Data Saving
Hey everyone, sadly I have been sick most of the week. Because of this I have fallen a little behind for things I wanted to get done for this week, so I won’t have a new build available for today. I do still have some good news on the things I was able to get done though. So I started …
State of the Game #35 : World Map
Welcome back for another exciting week of development! This week I contiuned my progress on the campaign mode, which included creating the world map. This map is active in the lastest build (which you can get here) There is still a lot of backend work going on, but I do have a nice video of some of the features below. …
State of the Game #34 : Leg Stats!
Hey, so first things first, go get version 0.3.6! So this week I have been VERY busy, but sadly most of it has been back end systems. But, there is a very important change to the way the legs work in game. I didn’t make a devlog this week because I have not been feeling well and my throat is …
State of the Game #33 : New Levels
Yay, new build this week! As always, log in to your user page and grab version 0.3.5 to play the latest updates! So here is what is new this week: You must install Adobe Flash to view this content. So I have been spending a LOT of time with the level system. A crazy amount of time. Sadly, I came …
State of the Game #32 : Level Polish
Hey everyone, it’s state of the game time! First things, there is no new build today đ As you may recall from last week I have been working on a procedural level system. Work is continuing on the level system, but I experienced a few setbacks in the past week. Here is why I am delaying the release: In the previous …
State of the Game #31 : Procedural Levels
Welcome to the weekly State of the game! This week marks the release of version 0.3.4 and it has an exciting new feature! Can you guess what it is? Get the game! Procedural levels! Wait, what is that? Procedural levels are what is going to allow you to play many playthoughs of M.A.V. and still have a new experience each …
State of the Game #30 : New MAV Editor and Game Mode
Hello everyone, time for another fantastic State of the Game! Get Version 0.3.3! So this week, I focused exclusivly on issues that had been reported / suggested by a number of different users. The two biggests complaints have been the editor not being that easy to use and the missing single player option with the Alpha build. This week, I have …
State of the Game #29: In game chat!
Hey everyone! Another week and another update. So I had these great plans of making a great video to show some of the new feature in this week and to kind of detail how the procedural part system works and will be expanded but, nature felt otherwise. I have been really sick this week and have all but lost my …
State of the Game #28 : Alpha 0.3.1
New week, new update! If you are an alpha member you can find a new build available for download on your user page. If not, you can still play the free demo or sign up here! So, what is new this week : This week I focused on some back end systems to help speed up future updates, but I …
State of the game #27: Alpha Release!
After countless hours and many late late nights I am proud to announce the Alpha release (version 0.3.0) There is quite a bit in this release so I made a video demo showing some of the new game play. This is also the first paid release, so if you would like to help out buy purchasing the game and being part …
State of the Game #26: Preparing for Alpha
For this week I have started making some great progress into everything required for the 0.3.0 release. Also, I have been looking at the amount of work in the release and what lies ahead and can announce that 0.3.0 will be the Official Alpha release and will mark the movement away from pre-alpha development. What does this mean? Well, to …
State of the Game #25 : March to 0.3.0
Hey everyone! To start things off, there will not be a new build this week. I am working very hard on the 0.3.0 update, which will bring M.A.V. into a full Alpha state. Here are the things I have been working on for the Alpha release. As always, bug fixes are a high priority item. I want to enter Alpha …
State of the Game #24: Bug fixes
Hey everyone, this week I have been focusing on larger systems so this is primarily a bug fix build. I tackled a lot of bugs that I found, plus quite a few user submited bugs. There is one big change though! I felt the speed of the game was way to fast. Everything gun was an instant hit, there was …
State of the game #23: Multiplayer cleanup
Hey everyone! Another week, and another state of the game. This week has been a fun week. I have been focusing a lot more on backend systems, and will continue that for a few weeks, but that don’t mean you can’t tell the difference in builds. Speaking of which, you can grab version 0.2.9 now! Here are a list of …
State of the Game #22: AI Improvements
Hey everyone, sorry for posting so late. I was working on a surprise! First off though, go grab the newest build HERE! For the first time, I am going to try a Dev video of the new features in this week’s video. Now the world can hear my amazing voice. This is what is new this week: You must install …
Screen Shot Saturday 6/23/2012
I have been reworking the Part selection UI. Here are some screen shots of the new layout and the new part filtering screen.
State of the Game #21: Editor Cleanup
I have an updated build as promised for today. Grab version 0.2.6 here! Changes: +Part Naming system +Part Filtering system +Part Database for performance * Fixed issues with Mech stats not updating * Fixed one instance of the Mech validation bug (Still happens rarely. Still tracking it) Read more: This week I was focused on making the editor experience better. …