Welcome back for another week of M.A.V. updates! Go an grab build 0.5.4 from your user page now! This week, I have been spliting my time between two big tasks, Hit and Death feedback and new models. So for this week’s build I really wanted to improve the hit feedback when you are in the heat of the battle. So …
State of the Game #61 : New site and New Sounds
Welcome back for another week of M.A.V. awesomeness! Looking around, you might notice some changes! This week I devoted some time to updating the website and integrating the account system in with the design of the site as well. I felt this needed to be done, as the old site was very slow, visually jarring, and having the account system not …
State of the Game #60: Rise of the Flamethrowers
I have some great news for today, but first, go grab the newest version of the game, 0.5.2, hot off the presses! So this week has some exciting changes, but first, I would like to show off the first official piece of M.A.V. concept art! This concept is for a medium Attacker type MAV, a role meant to be right …
State of the Game #59 : Back end Overhaul
Hey everyone, I have been hard at work this week overhauling the procedural generation systems used by the AI. Sadly, it took longer then I wanted and I was not able to get to a stable state for this weeks build, so I am not going to have an update for this week. Here is what I have been doing …
State of the Game #58 : YeeeeeHaw!
Awwww Yeah! This week, let me introduce, the Wheeled Leg type. You like speed? You like agility? Do you have a burning desire to go fast? I mean, really, really fast? Do you throw caution to the wind? Then this is the leg type for you! Go to your user page and grab the latest build to test them out. …
State of the Game #57 : New Level and Version 0.5.0
This week has it’s own release trailer! Watch: You must install Adobe Flash to view this content. You also might notice this new icon around the website : That’s right, you can now buy gift codes for the M.A.V. alpha membership! When you login to your account you will see the new paypal option and when you buy a gift …
State of the Game #56: Knocked out
Sad news for this week, I have to delay the release until next week. One of the large drawbacks of being a solo developer is, if you can’t work, no work gets done. This past week I got hit with a nasty flu, which incapacitated me for the week. As much as I wish I could say I worked through it, …
State of the Game #55: Development Plan
Hey everyone, there is no updated version this week. I am hard at work putting together the finishing touches on the not so secert, secert level. In the mean time, I wanted to still give you something this week, so I put together a few suprises. First up, I want to share with you the back story of M.A.V. You …
State of the Game #54 : Lot of bug fixes, Shotgun tweaks
Hey everyone, this week I focused a lot of effort on tracking down bugs that made certain actions really annoying. With that, I present, version 0.4.9! As usual go and get the latest version from your user page. I addition to the bug fixes, I have been hard at work on the updated art style, which will be launching in …
State of the Game #53 : Part Balance Update
Welcome to another weeks State of the Game! This week sees the release of version 0.4.8, go grab it from your user page now. This week I spent a lot of time in spreadsheets, makeing graphs, and crunching numbers to help me get to a much better overall part balance. The result is a much better balanced system and a …
State of the Game #52: Garage updates
Hey everyone, welcome to 1 year of State of the Games! For this week, version 0.4.7 is released. Go grab it from your user page now. Sadly, this week I didn’t get to spend as much time on M.A.V. development as I normally do, so this is more of a minor update. Change list version 0.4.7 : + Added zooming to …
State of the Game #51: New Networking in Version 0.4.6
Hello and welcome to another week of ‘State of the Game’! This week is a bit exciting, as there are quite a few new features in the 0.4.6 release (which you can grab from your user page). The focus of the week was multiplayer stability, which means trying to get rid of as many bugs as possible to make multiplayer …
State of the Game #50 : Minor updates
Welcome to the 50th State of the Game! You won a BRAND NEW CAR!* This week brings version 0.4.5 with it, so go to your user page and download the latest build. I have been super busy figuring out some of the larger backend systems (Destruction and Impacts) so this is a bit smaller release than normal. *You don’t really …
State of the Game #49 : New aiming system in release 0.4.4
Welcome back for another update and another release! This week version 0.4.4 is live, and you can grab it from your user page here. I have finally broken down and added (one of the most requested features) a new, dare I say BETTER, aiming system! The new aiming sytem has ‘aim lock’ meaning that rotation on your legs will NOT …
State of the Game #48 : Happy New Year!
I hope you had a great holiday season! I am back in action and what better way to bring in the new year then with a new build? You can go get version 0.4.3from your user page now! This build is a minor update due to the holidays and a long bout with the flu. Here are some of the changes …
State of the Game #47 : Tweaks, tweaks, and more Tweaks
To start this week off, go grab the latest build! You can find it on your user page, here. This week I focused on some of the deeper ‘behind the scenes’ features, but they will have a big impact on the game. One of the most exciting features for this week though is, Default support for the XBox 360 controller! …
State of the Game #46: Overhead map and a new Level
Welcome back for another week of updates! First up, go grab version 0.4.1 from your user page. This week I was focused on establishing some level design guidelines, which for me meant playing the game A LOT and writing down a bunch of numbers and tweaking and more numbers and testing, ect. So, let me present to you the fruits …
State of the Game #45: Version 0.4.0 Released!
Welcome back for another week of development! This week, I present to you, Version 0.4.0! For this version I set out to work on balancing the parts a bit more, but it became very apparent to me that there was still a lot of things to be worked out before I could balance everything. So, while I was still working …
State of the Game #44: Version 0.3.14 Released
Hello and welcome to another State of the Game! This week I bring you version 0.3.14! This build includes a few minor updates to the weapons and AI. Now, the AI will more appropriately build a M.A.V. suited to the class they are going to fulfill. Scouts will build for speed, defenders will build for health and firepower, ect. I …
State of the Game #43 : AI System Overhaul [Release version 0.3.12]
Hello everyone and welcome to this weeks state of the game! First things, go grab the latest build from your User page. So what is new this week you might ask? Quite a bit! The entire AI system got a complete overhaul which is very exciting news. While it has a basic implementation now, it really expands on what you can …
State of the Game #42 : Version 0.3.11 Released
Another week and I have another build for you! Version 0.3.11 is released today with MANY bug fixes and quite a few additional options to help with hosting multiplayer games. As always, you can get the latest version from your user page, and please report any bug you find to the official message board. Now, for list of the changes …
State of the Game #41: Alpha 0.3.10 Released!
This week’s update is release version 0.3.10! As always, head over to your User page to grab the latest build and check it out! So, what has changed with the game? Quite a bit, but most notable this week is the re-inclusion of the Siege multiplayer game mode! Here is a full overview of the updates : Game modes All …
State of the Game #40: Siege Mode Under Construction
Happy Halloween! I wish I had a great spooky update for today, but sadly I don’t. I am hard at work converting all the networking code to the new level system and bringing all the game modes in line as well. Here is how it’s been going: My efforts have been focused on the siege game mode and things are …
State of the Game #39 : Game Mode Transitions
Hello everyone and welcome to another great week of M.A.V. development! So for this week I focused on fixing all the stuff that ended up getting broken in last week’s 0.3.8 build. You can grab the latest build from your user page. Because everything is still not 100%, I am not updating the auto update for this week’s 0.3.9 release. …
State of the Game #38: Putting it all together
I hope you had a great week! This week has been very busy for me as I took all the previous systems and tied them together into the first playable version of the campaign mode. Get the Build here! This weeks build is a bit different. This build is *very* Alpha, and because the code changes over the past weeks …
State of the Game #37: New Level System
Hey, lots of changes have been happening with M.A.V. this week! So I am still working on the campaign mode (I may have under estimated the amount of work for this) but it is coming along quite nicely. I had to make a hard choice today, and that choice was to hold back the build another week. I am doing …
State of the Game #36 : Player Data Saving
Hey everyone, sadly I have been sick most of the week. Because of this I have fallen a little behind for things I wanted to get done for this week, so I won’t have a new build available for today. I do still have some good news on the things I was able to get done though. So I started …
State of the Game #35 : World Map
Welcome back for another exciting week of development! This week I contiuned my progress on the campaign mode, which included creating the world map. This map is active in the lastest build (which you can get here) There is still a lot of backend work going on, but I do have a nice video of some of the features below. …
State of the Game #34 : Leg Stats!
Hey, so first things first, go get version 0.3.6! So this week I have been VERY busy, but sadly most of it has been back end systems. But, there is a very important change to the way the legs work in game. I didn’t make a devlog this week because I have not been feeling well and my throat is …
State of the Game #33 : New Levels
Yay, new build this week! As always, log in to your user page and grab version 0.3.5 to play the latest updates! So here is what is new this week: You must install Adobe Flash to view this content. So I have been spending a LOT of time with the level system. A crazy amount of time. Sadly, I came …