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Pwyll Crater Complex

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Augusto Góis lowered his head to avoid banging on the bulwark as he passed underneath it. In here everything seemed to be working just fine, too. Looking around, the engineer checked all the valves and pipes passing through the frame of the structure. Still nothing seemed to be truly wrong. Some leaking from the water pipes, but that happened sometimes, …

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State of the Game #239 : Paint by Numbers

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Have you ever sat and thought about how un-intuitive a set of sliders or even most ‘advanced’ color pickers can be to people that are not used to tools like photoshop? Like, could the average person make Orange, using a set of RGB sliders? Sure, a color fan mixed with a value slider is a bit better,  but how long …

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Will I Dream of Him?

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>\File selection – R001_08/31/2078 Booting memory … Playing Action cancelled Transcribing … Displaying…   >\Start\ So, yeah, this is me – I mean, you – speaking. Okay, bad start… Let’s go again. This is Alizé. Your past self, anyway. I don’t really know why I am recording this. It has been a long time since I felt the need to …

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State of the Game #238 : Quality of Life

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Small things really add up to make a big difference in the enjoyably of things. That is the lesson I have been learning this week, and really the whole time I have been working on MAV. Some people would just yell “Your just talking about polish, you dolt!”, and I wouldn’t say they are completely wrong, but this feel different. This …

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Genesis of a Rebellion

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If demonstrations could change anything they would have made them illegal. The people gathering in the streets of that city cried and screamed, and pumped their firsts into the air, thinking such a show would actually change the minds of those overseeing their lives back on Earth. But they wouldn’t care. They didn’t care for the masses that starved under …

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State of the Game #237: The Big Bad Garage

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I feel like I have been here before, tackling the garage UI and functionality, making everyone’s lives better.  I believe this is version 4 or 5 of the garage, but it’s a HUGE part of the game. The first task has been actually dismantling the current UI system. It was a tangled mess of mixed code, a giant 4,000 line …

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The Captain and the Rebel

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That would be the last attempt to resolve that crisis before they arrived. Of course, they would come and unleash their terrifying destructive power on the colony. Although it had been him to send the distress signal, Captain Idris Layeni still felt that he needed to disarm the situation. Give it one last, desperate, try.   Others would have believed …

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State of the Game #236: Another screen finished!

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I have finished the pregame lobby! The new lobby is functionally better, is designed with the future in mind, and I feel looks pretty nice as well! And now, the next big undertaking is the Garage. As I get to each screen, the design gets easier and easier, as there is a larger pool of assets to reference. The difficult …

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The Epitome of Waste

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The battle was still raging. The white plumes of missiles and rockets arched across the skies, as the warheads ascended and then crashed onto their targets. The golden treads of tracer rounds cut through the air, as the shells flew straight and true. The staccato sound of gunfire and explosions echoed through the hills in a crescendo of fire and …

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State of the Game #235: The value of progress

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Wow, it’s been a very busy week! I have been spending a lot of time this week getting things ready for other people, as this week marks the first time there are 3 people other than myself working on MAV. I am still continuing to work as well, of course, but at a bit of a reduced pace as I …

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Evening News

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Good evening. This is Travis Bailey, and welcome to the Evening News.   We’ll start with the ongoing crisis in Luanda. The clashes between rioters and security forces started one week ago, after the depletion of the stocks of flour and vegetables in stores. There is still no plan to replenish these stocks, as the food situation in the sub-equatorial …

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State of the Game #234: Back to work with a change of pace

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I’m back from vacation! It was a very lovely trip, we went and saw many parts of the south west and west coast of the US. Of course, I couldn’t stop working entirely, but without my developer desktop, I was a bit limited in what I could do. So, I started working on an end to end solution for linking …

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State of the Game #233: Vacation

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This week, I am doing something I haven’t done in the over 5 years I have started MAV. I am taking a family vacation!   I know some of you might have been expecting an update this week, since I promised a suprise, and I am sorry to disappoint you with that. However, the surprise is actually already in the …

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A Piece of Heaven

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  “So, he did everything to save the flower, dad?”   The boy’s words almost went over Jié’s head. Although the eyes of the miner were centered on the display in his son’s hands, his mind was drifting way beyond the cartoonish pictures bouncing under limpid blue skies.   “Are you listening, dad?”   This time the boy managed to …

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State of the Game #232: Tease

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One week left in the month! Time keeps on flying and the work is just shooting though. I ran into a bit of a snag this week as I continued to ponder the exact methods and game flow I wanted to put into the new pre-game lobby. In wanting to support screen sizes ranging from 720p to greater than 4k, …

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0.6.16.1 Build Released

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This is a minor patch. Knock back effects on cockpits has been reduced by a factor of 100, across the board. Yes, a factor of 100.

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Welcome to the Revolution

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The second troop transport shattered, more than exploded, when the rounds tore through its flat flank and emerged from the other side. The innards of the vehicle flew over the scenery in a multicolored shower of armor plates, internal components, and hapless soldiers. The assailant then trained his crosshairs at the last of the eight-wheeled transports and fired a final …

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State of the Game #231: The goodies pile up

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So, another week of great UI work for me! I have finished up the single player menu and the multiplayer server browser and have moved on to the pregame lobby. The pregame lobby is getting a bit more than just a visual uplift though, as it needs some new functionality to better fit MAV as a game right now and …

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State of the Game #230: Just keep working

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This week, I am in a heads down, bulldoze through, full force work mode. I have been falling behind, significantly, with the rate of my production. It’s painful to me to admit, but it was because I was not enjoying what I was doing. Sometimes, important != fun, and I have really let that get in my way in the …

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Brasswolf

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  At that moment, the memory that hit her more strongly was one of emerald fields, azure skies and a warm breeze. Her parents had been farmers, growing corn in the wide plains of Colorado, their hearts and minds turn earthward while their daughters dreamt of the starry depths of space.   As they grew, though, reality settled in. The …

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State of the Game #279: UI Preview

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After continuing to work on the UI, I figured it’s time for a bit of a preview! This should give you a good overview of the style that will be present in the final version. Functionality wise, it’s greatly improved from the current version. Less clicks to do the same actions, all while better communicating the functionality to the players. …

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State of the Game #278 : Cresting the hill

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Another week of UI work down! This week I have been hard at work on the new flow of the single player game options screen. A LOT of what this new UI/UX experience is focused on is making things very easy to understand and for controls to operate in an intuitive manner. There is of course an ascetic upgrade happening …

State of the Game #277: MAV Tournament!

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I have been continuing to work on the new UI layout, design, and flow this week. But who cares about that right now? You need to go sign up for the very first MAV tournament, hosted by Raksal! The format is a 2 v 2 siege match, but single entries are allowed. If you are looking to find a partner …

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State of the Game #276: The last 90%

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Well, it’s into the details we go! This week, I have been hitting a LOT of the 90-90 rule. This is the simple principal of the first 90% of the project taking 90% of your allocated time, then the last 10% taking the next 90% of your time 😉 And of course, what better way to run into this rule …

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State of the Game #275: Experimenting

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Running a one man development team can be very freeing, but the one problem that I am always trying to tackle is how to do things better and faster. I need to be able to create content and features at the same pace and quality of as a team of 50! Recently, I have been running some experiments with content …

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State of the Game #274 : Skar she blows!

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It’s Update time, and this one is going to be BIG! And by big, I am referring to the new heavy cockpit, the Skar! Look at the size of that beast! This cockpit, available at level 1, is the biggest, most durable cockpit in the game. With a starting durability of 2248 and variants going up to 3628, this cockpit …

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State of the Game #273: Full Throttle Ahead!

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Wow, these weeks just keep coming faster and faster! I suppose that’s a good thing, but it gets hard to keep up all the time! Hey, did you know M.A.V. had a Kickstarter? It totally did! Well, it’s time to start cashing in some of those long awaited backer rewards! I have sent messages to all backers that are eligible to …

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State of the Game #272: Digging Deeper than a Europa Miner

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Hey everyone, sorry for the later State of the Game post, I have been in my own personal jail of debugging! 🙁 But really, it’s a good thing! The great thing about digging deeply into a set of code is that you can fix things you might have overlooked before, as well as all the monitoring that I have added …

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State of the Game #271: Safe and Secure

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Welcome to this weeks State of the Game! You may notice a little icon in your browser url bar this week. That’s right, Bombdog Studios has gone fully SSL! Previously, our login and checkout process were encrypted, but it was brought to our attention that people wanted to see a little more security while they browsed the site as well. …

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State of the Game #270: The March Update Has Arrived!

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It’s here! This month has been quite the whirlwind! The March update has been more than just in game work, that is for sure, and this trend will continue through out the coming months. You can see this out of game work in our newly announced Partnered Streamer program [Apply Here!], of which we currently have 5 partners, with many …