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State of the Game #235: The value of progress

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Wow, it’s been a very busy week! I have been spending a lot of time this week getting things ready for other people, as this week marks the first time there are 3 people other than myself working on MAV. I am still continuing to work as well, of course, but at a bit of a reduced pace as I …

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Evening News

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Good evening. This is Travis Bailey, and welcome to the Evening News.   We’ll start with the ongoing crisis in Luanda. The clashes between rioters and security forces started one week ago, after the depletion of the stocks of flour and vegetables in stores. There is still no plan to replenish these stocks, as the food situation in the sub-equatorial …

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State of the Game #234: Back to work with a change of pace

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I’m back from vacation! It was a very lovely trip, we went and saw many parts of the south west and west coast of the US. Of course, I couldn’t stop working entirely, but without my developer desktop, I was a bit limited in what I could do. So, I started working on an end to end solution for linking …

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State of the Game #233: Vacation

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This week, I am doing something I haven’t done in the over 5 years I have started MAV. I am taking a family vacation!   I know some of you might have been expecting an update this week, since I promised a suprise, and I am sorry to disappoint you with that. However, the surprise is actually already in the …

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A Piece of Heaven

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  “So, he did everything to save the flower, dad?”   The boy’s words almost went over Jié’s head. Although the eyes of the miner were centered on the display in his son’s hands, his mind was drifting way beyond the cartoonish pictures bouncing under limpid blue skies.   “Are you listening, dad?”   This time the boy managed to …

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State of the Game #232: Tease

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One week left in the month! Time keeps on flying and the work is just shooting though. I ran into a bit of a snag this week as I continued to ponder the exact methods and game flow I wanted to put into the new pre-game lobby. In wanting to support screen sizes ranging from 720p to greater than 4k, …

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0.6.16.1 Build Released

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This is a minor patch. Knock back effects on cockpits has been reduced by a factor of 100, across the board. Yes, a factor of 100.

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Welcome to the Revolution

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The second troop transport shattered, more than exploded, when the rounds tore through its flat flank and emerged from the other side. The innards of the vehicle flew over the scenery in a multicolored shower of armor plates, internal components, and hapless soldiers. The assailant then trained his crosshairs at the last of the eight-wheeled transports and fired a final …

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State of the Game #231: The goodies pile up

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So, another week of great UI work for me! I have finished up the single player menu and the multiplayer server browser and have moved on to the pregame lobby. The pregame lobby is getting a bit more than just a visual uplift though, as it needs some new functionality to better fit MAV as a game right now and …

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State of the Game #230: Just keep working

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This week, I am in a heads down, bulldoze through, full force work mode. I have been falling behind, significantly, with the rate of my production. It’s painful to me to admit, but it was because I was not enjoying what I was doing. Sometimes, important != fun, and I have really let that get in my way in the …