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State of the Game #264: The February Update is Here!

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In January MAV brought in the Ice with No Mans Pass, but with February it’s bringing the heat! The heat system is in place and acts as it’s own damage type now. This means that Flamethrowers and ground fires will no longer do direct damage, but will instead add heat to the parts they touch! Each part has a few …

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State of the Game #263 : The Vice Article

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What an exciting week! I have been very busy, dealing with taxes, doing business type stuff, polishing up the February update, and get settled into a nice marketing groove. Suddenly, I get a message, telling me an article that was started way back in November would be going live. To be honest, I had forgotten about the article. So many …

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State of the Game #262: Pax South 2017 Recap

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Wow, what an amazing weekend! Lets start with the mission goal. To start off the trip, I arrived at the entry gate at exactly 7:30am on Friday morning. It was at exactly 7:32am that I realized that I had completely forgotten to bring my PAX badge on the trip with me. Crap. After about 45 mins of frantically talking from …

State of the Game #261: Rubber Duck Programming

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Rubber duck programming is awesome. Oh, yes, that is a real thing. Don’t believe me, check it out for yourself. I do have to admit, I don’t own a rubber duck. But, I do have a very effective method for not only debugging but also for solving general design questions as well. I call this revolutionary method the ‘Explain it …

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State of the Game #260: Looking at the Data

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Welcome back for this weeks State of the Game! While I have been very hard at work on the next update for MAV, I wanted to take a look back at the January update to see how it went. So, part of why I like to track data and look at data is because I not only use it to …

January Hotfix 0.6.13.1 Released!

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This is a hot fix build to address some minor issues. * Fixed Heavy armor names having duplicated LP prefixes. They are back to the LP-RP prefixes. * Added more randomization to the AI build selection, specifically when allowing them to choose builds at a level below theirs. * Multiplayer servers will now receive AI information from the Skynet system. …

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State of the Game #259: The January Update has Landed!

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After a long wait of just 4 weeks, I present to you the January update! I am very excited about this update as it brings several really big changes to the game! It’s not a trick, it’s finally here. No Man’s Pass returns, with newly created level art, but the same great layout! In this new level you will find …

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State of the Game #258: The Great Balancing Act

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Hello everyone! This week, I want to spend a bit of time talking about balance! As with many things in game development, it’s very easy to make a post about ‘balancing is hard, hur dur’ and move on. Instead, I want to talk about what tools I have and how I approach that very hard problem of ‘game balance’. First, …

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State of the Game #257: Prepping for the Chromehounds Memorial!

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Hey everyone! I hope you all had a happy holiday! I am still recovering from all the sugar I ate! Speaking of holiday’s, there is not 1 but 2 MAV holiday events going on! For just logging in and playing MAV between now and New Years Day you can gain 2 new holiday themed camo patterns. Shown above you can …