1
1

Welcome to the Revolution

missile_damage_small

The second troop transport shattered, more than exploded, when the rounds tore through its flat flank and emerged from the other side. The innards of the vehicle flew over the scenery in a multicolored shower of armor plates, internal components, and hapless soldiers. The assailant then trained his crosshairs at the last of the eight-wheeled transports and fired a final …

2
9

State of the Game #231: The goodies pile up

StateofTheGameHeader_JAM

So, another week of great UI work for me! I have finished up the single player menu and the multiplayer server browser and have moved on to the pregame lobby. The pregame lobby is getting a bit more than just a visual uplift though, as it needs some new functionality to better fit MAV as a game right now and …

3
7

State of the Game #230: Just keep working

StateofTheGameHeader201

This week, I am in a heads down, bulldoze through, full force work mode. I have been falling behind, significantly, with the rate of my production. It’s painful to me to admit, but it was because I was not enjoying what I was doing. Sometimes, important != fun, and I have really let that get in my way in the …

4
4

Brasswolf

StoryHeader

  At that moment, the memory that hit her more strongly was one of emerald fields, azure skies and a warm breeze. Her parents had been farmers, growing corn in the wide plains of Colorado, their hearts and minds turn earthward while their daughters dreamt of the starry depths of space.   As they grew, though, reality settled in. The …

5
8

State of the Game #279: UI Preview

StateofTheGameHeader_level2

After continuing to work on the UI, I figured it’s time for a bit of a preview! This should give you a good overview of the style that will be present in the final version. Functionality wise, it’s greatly improved from the current version. Less clicks to do the same actions, all while better communicating the functionality to the players. …

6
8

State of the Game #278 : Cresting the hill

StateofTheGameHeader_Level

Another week of UI work down! This week I have been hard at work on the new flow of the single player game options screen. A LOT of what this new UI/UX experience is focused on is making things very easy to understand and for controls to operate in an intuitive manner. There is of course an ascetic upgrade happening …

7

State of the Game #277: MAV Tournament!

StateofTheGameHeader202

I have been continuing to work on the new UI layout, design, and flow this week. But who cares about that right now? You need to go sign up for the very first MAV tournament, hosted by Raksal! The format is a 2 v 2 siege match, but single entries are allowed. If you are looking to find a partner …

8
7

State of the Game #276: The last 90%

StateofTheGameHeader193

Well, it’s into the details we go! This week, I have been hitting a LOT of the 90-90 rule. This is the simple principal of the first 90% of the project taking 90% of your allocated time, then the last 10% taking the next 90% of your time 😉 And of course, what better way to run into this rule …

9
3

State of the Game #275: Experimenting

StateofTheGameHeader

Running a one man development team can be very freeing, but the one problem that I am always trying to tackle is how to do things better and faster. I need to be able to create content and features at the same pace and quality of as a team of 50! Recently, I have been running some experiments with content …

10
8

State of the Game #274 : Skar she blows!

BuildReleasedHeader

It’s Update time, and this one is going to be BIG! And by big, I am referring to the new heavy cockpit, the Skar! Look at the size of that beast! This cockpit, available at level 1, is the biggest, most durable cockpit in the game. With a starting durability of 2248 and variants going up to 3628, this cockpit …

11
1

State of the Game #273: Full Throttle Ahead!

State of the game #199

Wow, these weeks just keep coming faster and faster! I suppose that’s a good thing, but it gets hard to keep up all the time! Hey, did you know M.A.V. had a Kickstarter? It totally did! Well, it’s time to start cashing in some of those long awaited backer rewards! I have sent messages to all backers that are eligible to …

12
2

State of the Game #272: Digging Deeper than a Europa Miner

StateofTheGameHeader_JAM

Hey everyone, sorry for the later State of the Game post, I have been in my own personal jail of debugging! 🙁 But really, it’s a good thing! The great thing about digging deeply into a set of code is that you can fix things you might have overlooked before, as well as all the monitoring that I have added …

13
3

State of the Game #271: Safe and Secure

StateofTheGameHeader_Ice

Welcome to this weeks State of the Game! You may notice a little icon in your browser url bar this week. That’s right, Bombdog Studios has gone fully SSL! Previously, our login and checkout process were encrypted, but it was brought to our attention that people wanted to see a little more security while they browsed the site as well. …

14
4

State of the Game #270: The March Update Has Arrived!

buildreleasedheader

It’s here! This month has been quite the whirlwind! The March update has been more than just in game work, that is for sure, and this trend will continue through out the coming months. You can see this out of game work in our newly announced Partnered Streamer program [Apply Here!], of which we currently have 5 partners, with many …

15
7

State of the Game #269:

stateofthegameheader_nomanspass2

I have been spending most of the month working on many secret projects. Some will be revealed soon, others will be more long term. I am VERY excited about each and every one of them! I don’t typically drive my own hype, but these projects are going to be BIG! For those that have been around here awhile, you are …

16
4

State of the Game #268: PAX East Recap!

21

WOW, what a whirl wind of a weekend! WARNING: This is going to be a VERY picture heavy post, and most of the are selfies 🙂   It all started at an incredibly busy Austin airport. Apparently flying during the SXSW festival is going to be a crowded affair. The best thing though was I was sitting around 3 awesome guys …

17
2

State of the Game #267: Let’s Prep for PAX East!

State of the game #199

Wow, it seems like just yesterday that I was at PAX south! It’s that time again and I will be heading up to Boston this Friday to be attending PAX East! I have my stickers ready, my massive stack of business cards, my heavy coat, and my exclusive MAV brand sweatshirt! [Thanks to the Bombdog studios master of merch 🙂 …

18

State of the Game #266: A Face Lift!

StateofTheGameHeader

Did you notice anything different on the site today? That’s right, the website is getting some nice polishing touches through out. It started with a better experience when creating an account, has migrated to a completely new homepage, and will likely be touching the entire site before I am done. As exciting as web development can be, something more interesting …

19
4

State of the Game #265: Post Release Bliss

StateofTheGameHeader

Oh, what a beautiful week! Last week saw the release of the February update and a quick hotfix for some minor issues. This week, I have been gathering a lot of data on the new heat system and working on more and more secretive projects! One of the most fun and interesting things I have added to the game has …

20

Hotfix 0.6.14.1

buildreleasedheader

Fixed overheating fireworks. Heat damage threshold is set to 85. Fixed Alpha 2 Silver camo not showing correctly in certain cases. Fixed Alpha Gold camo not showing correctly in certain cases. Fixed the M-RAD radiator collision issues.

21
30

State of the Game #264: The February Update is Here!

StateofTheGameHeader_NoMansPass

In January MAV brought in the Ice with No Mans Pass, but with February it’s bringing the heat! The heat system is in place and acts as it’s own damage type now. This means that Flamethrowers and ground fires will no longer do direct damage, but will instead add heat to the parts they touch! Each part has a few …

22
2

State of the Game #263 : The Vice Article

StateofTheGameHeader_Junkyard

What an exciting week! I have been very busy, dealing with taxes, doing business type stuff, polishing up the February update, and get settled into a nice marketing groove. Suddenly, I get a message, telling me an article that was started way back in November would be going live. To be honest, I had forgotten about the article. So many …

23
14

State of the Game #262: Pax South 2017 Recap

20170128_203846

Wow, what an amazing weekend! Lets start with the mission goal. To start off the trip, I arrived at the entry gate at exactly 7:30am on Friday morning. It was at exactly 7:32am that I realized that I had completely forgotten to bring my PAX badge on the trip with me. Crap. After about 45 mins of frantically talking from …

24

State of the Game #261: Rubber Duck Programming

StateofTheGameHeader202

Rubber duck programming is awesome. Oh, yes, that is a real thing. Don’t believe me, check it out for yourself. I do have to admit, I don’t own a rubber duck. But, I do have a very effective method for not only debugging but also for solving general design questions as well. I call this revolutionary method the ‘Explain it …

25
1

State of the Game #260: Looking at the Data

StateofTheGameHeader_Ice

Welcome back for this weeks State of the Game! While I have been very hard at work on the next update for MAV, I wanted to take a look back at the January update to see how it went. So, part of why I like to track data and look at data is because I not only use it to …

26

January Hotfix 0.6.13.1 Released!

buildreleasedheader

This is a hot fix build to address some minor issues. * Fixed Heavy armor names having duplicated LP prefixes. They are back to the LP-RP prefixes. * Added more randomization to the AI build selection, specifically when allowing them to choose builds at a level below theirs. * Multiplayer servers will now receive AI information from the Skynet system. …

27
10

State of the Game #259: The January Update has Landed!

stateofthegameheader_nomanspass2

After a long wait of just 4 weeks, I present to you the January update! I am very excited about this update as it brings several really big changes to the game! It’s not a trick, it’s finally here. No Man’s Pass returns, with newly created level art, but the same great layout! In this new level you will find …

28
10

State of the Game #258: The Great Balancing Act

State of the game #199

Hello everyone! This week, I want to spend a bit of time talking about balance! As with many things in game development, it’s very easy to make a post about ‘balancing is hard, hur dur’ and move on. Instead, I want to talk about what tools I have and how I approach that very hard problem of ‘game balance’. First, …

29 30
5

State of the Game #257: Prepping for the Chromehounds Memorial!

StateofTheGameHeader_Ice

Hey everyone! I hope you all had a happy holiday! I am still recovering from all the sugar I ate! Speaking of holiday’s, there is not 1 but 2 MAV holiday events going on! For just logging in and playing MAV between now and New Years Day you can gain 2 new holiday themed camo patterns. Shown above you can …